Xbox - Creation and development

 

Xbox History

Creation and development

After Microsoft acquired the rights to produce video games for its Windows PCs, it had been successful in doing so. Following the development of DirectX, the application programming interface (API) that allowed direct access to computer hardware, Microsoft was able to create popular titles like Microsoft Flight Simulator and the blockbuster Age of Empires. And by going around Windows.

However, Sony had not yet entered the home video game console market, which was then dominated by PlayStation. The PlayStation 2 (PS2), formally introduced to the public on March 2, 1999, with the aim of functioning as a gateway to all forms of home entertainment, was under development by Sony. Sony outlined a future in which the console would completely replace your desktop computer at home.

With the PlayStation 2 on its way, Microsoft CEO Bill Gates regarded it as a potential threat to Microsoft's Windows PC line and was concerned that the all-encompassing system might cause customers to lose interest in PCs and push them out of the market. Video games have exploded into a major business in recent years, prompting Gates to believe that Microsoft needed to enter the console gaming sector in order for it to compete with Sony.

Windows CE was originally developed by Microsoft for use on its Windows CE operating system. Additionally, Gates had previously approached Sony CEO Nobuyuki Idei about allowing Microsoft to develop program software for the console prior to PS2's public announcement. However, Idei rejected Microsoft's offer in favor of Sony creating proprietary code.

Microsoft had attempted to meet with Nintendo's Hiroshi Yamauchi and Genyo Takeda in order to buy the firm, but Nintendo refused.

In 1998, four Microsoft DirectX engineers, Kevin Bachus, Seamus Blackley, Ted Hase, and Otto Berkes[22], began discussing the possibility of a new console that would operate with Microsoft's DirectX technology. . . [two 3] After meeting Hase in November 1998, Nat Brown, a Windows software architect at Microsoft, became an active contributor to the project.

The project's code name was "Midway", referring to the Battle of Midway during World War II in which Japan was decisively defeated by US forces, as a representation of Microsoft's desire to overtake Sony in the console market.[20] The DirectX team held its first development meeting on March 30, 1999, where they discussed things like making a PC boot faster than normal.

The console would run Windows 2000 using DirectX 8.1, allowing PC developers to easily transition to creating games for the console, while also giving it more processing power than most other consoles. domestic. According to Blackley, using PC technology as the basis for a video game console would remove the technological barriers of most home consoles, allowing game creators to further expand their own creativity without having to worry about limitations. . hardware.

Several acronyms were considered for the new console, including "Windows Entertainment Project" (WEP), "Microsoft Total Gaming" (MTG), "Microsoft Interactive Network Device" (MIND), and "Microsoft Interactive Center" (CIM). . Hase also came up with the names "XXX-Box" and "DirectX-Box," at one point. The system's dependency on Direct X was referred to as the "XXX-Box". Because of the large number of adult films compared to Sony or Nintendo consoles, the Xbox was named "DirectX Box." In an email conversation, the name was changed from "DirectX Box" to "Xbox," which was eventually chosen by the team. However, several variations were released, such as xBox and XboX (x-box).

The Marketing Department was against the name "Marketing," and it proposed alternatives such as "11-X" or "Eleven-X." The firm introduced the term "Xbox" during focus testing just to show how unpopular the Xbox name would be with customers. However, "Xbox" was the most popular word on the list during consumer testing, therefore it was chosen as the official product name.

The circuit boards for the controller had already been produced when the physical design of the controller began. Microsoft requested Mitsumi Electric, a Sony supplier, for a folded and stacked circuit board design comparable to that used in Sony's DualShock 2 controller, but the firm refused.

Unfortunately, the GameCube controller's size became an issue for many gamers when compared to the Sony controller. The design of this initial controller was never released in Japan. In its place, the system came with a smaller and altered version known as the "S Controller," which utilized a smaller circuit board layout.

As the Xbox design was being refined, Flextronics was asked to assist in mass production and develop a facility in Guadalajara, Mexico, for this purpose. The failure rate of early versions of the hardware design was about 25%, which Flextronics corrected. Efforts were made to eliminate these flaws as further modifications were made to the hardware design.

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