Microsoft Gaming Xbox (console)

 The Xbox is a home video game console created by Microsoft. It was released as the company's first foray into the game console market on November 15, 2001 in North America, Australia, Europe, and Japan in 2002. It is considered a sixth-generation console competing with Sony's PlayStation 2 and Nintendo's GameCube. It was also the first major console produced by an American firm since Atari Jaguar debuted in 1993.

Technical specifications

The Xbox CPU is a 32-bit 733 MHz Intel Pentium III Coppermine processor with a 64-bit 133 MHz GTL+ Front Side Bus (FSB) and 1.06 GB/s bandwidth. It has 64 MB unified DDR SDRAM that has a bandwidth of 6.4 GB/s, of which 1.06 GB is utilized by the CPU and 5.34 GB is shared by the rest of the system.

The Nvidia 233 MHz NV2A is the GPU inside. It has a floating-point performance of 7.3 GFLOPS and can execute geometry calculations at up to 115 million vertices per second, according to theoretical limits. It has a maximum fill rate of 932 megapixels per second, capable of generating 29 million triangles with 32 theoretical pixels per second. With bandwidth restrictions in place, it has an acceptable fill rate of 250 to 700 megapixels per second utilizing Z buffering, fogging, alpha blending, and texture mapping, resulting in an actual performance of 7.8 billion triangles /second when rendering 21 million polygons with 32 pixels each frame

Xbox controller

The redesigned Xbox S controller

The Xbox controller has two analog sticks, a pressure-sensitive directional pad, two analog triggers, a Back button, a Home button, and two accessory slots. There are also six 8-bit analog action buttons (A/Green, B/Red), X/Blue , Y/Yellow, and Black and White). The original Xbox controller (also known as "Fatty" and later "Duke") was the default controller supplied with Xbox systems worldwide except Japan.

The controller has been derided for being too heavy compared to other console gamepads; it was declared "Bug of the Year" by Game Informer in 2001, a Guinness World Record for the world's largest controller in 2008, and ranked second-worst video gaming controller ever by IGN editor Craig Harris.

The "S Controller" (known as "Akebono") was initially the primary Xbox controller solely in Japan, intended for persons with smaller hands. The larger original controller became available as an accessory after the release of the "S Controller" in other countries, and it was phased out of retail packaging on Xboxes worldwide in 2002.


Operating system

The Xbox is powered by a custom operating system that is essentially a heavily modified version of Windows 2000. Microsoft's APIs, such as Direct3D, are exported. In 2020, its source code was leaked.

The Xbox user interface is known as the Xbox Dashboard. It includes a media player that may be used to play music CDs, rip CDs to the built-in hard drive, and play music files on the hard drive; it also allows users to access their Xbox Live profiles, change their details, and manage their accounts.

The User-defaults settings menu does not contain the Dashboard option. The user must be actively using the system, such as watching a movie or playing a game, for the Dashboard to display. To maintain consistency with the physical Xbox color scheme, it uses several shades of green and black. The Live service was not available at launch in 2001, so the Live sections of the dashboard and network settings submenu were missing.

In November 2002, Microsoft launched Xbox Live, which required purchasers to buy the Xbox Live Starter Kit, which included a headset and a subscription. While Microsoft continued to develop the Xbox Dashboard using Live as necessary, it updated it frequently to combat cheating and add features.

Officially, the Xbox was released on November 15, 2001. The anticipation for the console before its release was enormous, with Toys 'R' Us and Amazon reporting that online pre-orders were sold out in only 30 minutes. Microsoft claimed it would deliver somewhere between 1 and 1.5 million units to retailers by the end of the year, with weekly shipments of 100,000 units following soon after. After just three weeks on the market, sales surpassed one million consoles; by year's end, they had reached almost 2 million.

According to the NPD Group, the system had one of the highest connection rates at launch, with more than 3 games sold for each unit. Halo: Combat Evolved, which was highly anticipated and achieved a 50% connection rate for the console, was largely responsible for the high sales.

The game console is estimated to have sold over 15.5 million units worldwide as of July 2004 (10.1 million in North America, 3.9 million in Europe, and 1.5 million in Asia-Pacific).


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