User information - Player tag

 On Xbox Live, a Gamertag is the standard name for a player's username. A Gamertag is a unique identifier that may include letters, numbers, and spaces. An Xbox One or an Xbox 360 console (for the first time is free; all subsequent changes are charged) can be used to change your Gamertag; however, on an Xbox 360 HDD there are only seven profiles per memory unit and thirty-two total.

A player's Gamertag account can be verified using a variety of online services, which is especially useful when looking for a new Gamertag or ensuring that one exists. Any player may be located and receive Live messages thanks to a valid Gamertag.

There are several webpages that allow Gamertags users to upload pictures and personal information. Gamertags may be used in a variety of locations, including Games for Windows: Live, Zune, XNA Creators Club, as well as the Xbox One and Xbox 360.

Gamertags are also used to store avatar images (or "gamer pictures"), which may be linked to specific games or game characters. On Xbox 360, each Gamer Picture is available for individual use, although they are frequently found in packs. Taking public images (which may be acquired from avatars while using the avatar editor) is also possible on X360.

Previously, users were prohibited from using words such as gay or implying homosexuality in their Gamertag or profile because they constituted "material of a sexual nature," even if the phrases appeared in a genuine last name. In cases where a lady was banned from the service for identifying as lesbian and a guy was penalized for including his last name "Gaywood" in her username, there was outrage.

In February 2009, Stephen Toulouse, senior director of the Xbox Live enforcement team, clarified the service's policy on gender identification: "Any expression of sexual orientation is not permitted on Gamertags." However, the firm is "looking at how we might provide it in a manner that it isn't misused." In March 2010, Microsoft announced that members may now express their sexual preference in their gamertags and profiles.


Gamerscore is an achievement point accumulation mechanism that shows the amount of points accumulated by a user on Xbox Live by displaying the number of points earned. These achievement points are given for achieving game-specific challenges, such as defeating a level or gathering a certain number of victories against other players in online matches and other game challenges.

The Gamerscore system was introduced with the Xbox 360 in November 2005. In the beginning, retail Xbox 360 games offered up to 1,000 G across a range of Achievements, whereas each Xbox Live Arcade title had 12 Achievements worth 200 G. On February 1, 2007, Microsoft announced new guidelines for developers regarding Gamerscore and Achievements in future releases on its Gamerscore Blog.

All regular disc-based games must have 1000 Gamerscore in the base game; the title can be submitted with less than 1000 points, but everything added after that must be free. There are no restrictions on how many times you may submit a game to Xbox Live Arcade or the PlayStation Store (for example, just because one game has 1,000 Gamerscore doesn't mean you can't submit it again). XBLA games earn players additional Gamerscore by allowing them to achieve up to 200 Gamerscore through downloadable content (for a total of 250 points), while some present up to 400.

  • On May 26, 2007, Halo 2 was the first Games for Windows game to have Achievements, which added to a gamer's total Gamerscore.
  • On March 25, 2008, Microsoft went after "cheaters" who used third-party software to fraudulently improve their Gamerscore (those who used external tools to artificially inflate their Gamerscore). The player's Gamertag was labeled a "cheater" and his/her scores were reduced to zero without the option of reclaiming them.
  • The Gamerscore system's creation has created a new market in the Internet economy. Many websites have been established to provide gamers with advice and methods to earn achievement points. Some sites are exclusively dedicated to these achievement guides, while others include game instructions among their other material.
  • On March 13, 2014, Ray "Stallion83" Cox IV became the first in history to reach 1 million Gamerscore.


The Xbox Live Gamerscore is a statistic that summarizes the user's profile on Microsoft's Xbox Live. The following are some of the information displayed on an Xbox Live player card:
  • (A) Gamertag (B) Start with the front of a silver or gold bar
  • Player image (avatar)
  • Reputation
  • Player Score
  • Players area
  • Recent games played

A gamercard may be viewed on the Xbox 360 Dashboard or via The Gamertag's top bar is seen in front of a silver or gold bar indicating whether the user has an Xbox Live Free or Gold subscription (respectively). If the player is part of the Xbox 360 Launch Team, there will be additional text below the top bar stating "Launch Team."

Users may submit a rendered version of their Gamercard as a small Flash applet or JPEG image on any Internet website or forum via third-party sites.

Similarly, Mac OS X users may use widgets to display their Xbox Live Gamercard in the Mac OS X Control Panel. These are accessible via the Xbox Live Gamercard download page on any Mac running OS X 10.4 or higher with an Apple device.

There are four player zones: Recreation is for casual gamers, Family is for familiar players (no profanity, etc.), Pro is for competitive gamers who like a challenge, and Underground is where anything goes (as long as you don't break the Terms of Use). These player areas do not appear on your Gamercard in real life.


TrueSkill is a ranking and matchmaking system first used in the Xbox 360 Live services. TrueSkill, which was founded at Microsoft Research Cambridge, UK, is now utilized in over 150 titles for the Xbox 360 and Games for Windows: Warhammer 40,000: Dawn of War II live gameplay. It employs a mathematical formula to compensate for flaws in existing rating systems like Elo.

For example, a novice player who joins a league with one million other competitors can qualify in less than 20 games. It may calculate the likelihood of each game's outcome, allowing skill-balanced teams to be formed from a group of players with varying abilities.

The system tries to match people based on their estimated skill level when matching. If two individuals compete head-to-head and have the same low-uncertainty estimated ability, each should have a 50 percent chance of winning. This is done in an attempt to make each contest as competitive as feasible.


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